New Flaws II . Auspex Merits/Flaws. You cannot quest for a flaw. Impressed with his efforts, the elders of the Sabbat rewarded the sect-loyal Panders with a formal recognition, which immediately touched off a powder keg of ill response from more "legitimate" clans. Your Caitiff may develop Disciplines wholly unique to her which must be carefully detailed between you and your Storyteller. On a more basic level Caitiff suffer a social stigma from not being a part of an accepted clan. Since we are dealing with a successful Caitiff character, at least to some degree, we will assume that you did not make any fatal mistakes or assumptions - though it may have been a close call on some occasions. Some Caitiff are unable to cross running water, while others are repelled by garlic. Caitiff are fine in V5, pretty similar to V20&pre in that it's difficult to crunch the fluff that Caitiff are hated. You can only quest for a merit. Bram Stoker's Dracula: They can take the form of several minor allies, a couple moderately powerful allies, or one super power ally, but that should be up to storyteller and player discretion. You feel the rage burning inside you, and you know how to use and direct it against your enemies. Flaw: (2) Beacon of the Unholy The attempt inevitably fails, in part because of the innate fractiousness of Caitiff society and in part because the established clans have a vested interest in keeping the Caitiff disorganized. Blood "thickness" is a relative concept: Cainites of lower generations have more highly-concentrated or "thicker" Vitae, while those of higher genera… Though you have 10 blood points in your body, only eight of them may be used to heal wounds, power Disciplines, raise Attributes, etc. Although you have a Bloodpool of 10, you may only use eight of them. Celerity Flaws and Merits These are the flaws that were published in Clanbook: Assamite revised, pages 76 and 77. Your sire may have been injured to the point of frenzy and attacked you out of desperate hunger, leaving you for dead and unaware that blood from her own injuries had made its way into your system. Psychological Berserker. TWITCH (1PT. Although this Trait is normally a Flaw for vampires concerned with maintaining recognition and reputation, it may be a Merit for fiends on the run from vengeful sires or witch hunters. Ambidextrous: (1 pt Merit) You have a high degree of off-hand dexterity and can perform tasks with the 'wrong' hand at no penalty. Thin-blood Alchemy is one of the most versatile disciplines in the game. For those, you can simply fill in the Level 1 Merit data or Level 1 Flaw data to ensure it matches up with the book material. Many cite the Book of Nod and claim that the blood has weakened to the point on which it can no longer establish the clan lineage. It is no surprise that these unbound rogues continue to give the rest of their ill-sired ilk a bad name. MERIT) One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. Some of the more powerful Flaws may be subject to Storyteller discretion. Flaw: (2) Infectious Bite Merits/Flaws Sheets Flaws Negative traits to give your character more depth and flavor. Note that this flaw is cumulative with other Merits and Flaws. Rules The time to select your Merits and Flaws is immediately after you have finalized your ability scores through either the Point Buy or Standard Array system. Flaw: (3) Eerie Presence Obtenebration To solve this difficulty, I have devised two basic Disciplines that will cover the essence of the commonly held belief about vampires. Merits and Flaws: This is so awesome it has its own Page called Merits and Flaws ... Caitiff/Pander/Pander Antitribu, have no Clan Disciplines. Merits. Hidden Caitiff (2 point flaw) You and, possibly, your sire have realized you are a Caitiff, but, out of fear of censure, have not told the rest of "your clan". Merits and Flaws. These Caitiff are typically of high generation, where Caine's blood is too diluted to pass on any consistent characteristics. Merits/Flaws for Clans and Bloodlines 07-17-2017, 08:56 PM. The merits and Flaws you choose should reflect what your character believed is true of vampires. Please link to this site if you use material from it elsewhere. For those of average intelligence this is not terribly difficult when you realize that your body seems dead, you are forced to sleep during the day, sunlight hurts like hell, and you hunger for something that no food or drink will satisfy. The merits and Flaws you choose should reflect what your character believed is true of vampires. Thaumaturgy: Movement of the Mind ... You were the last embrace made in your city, and everybody knows it. For example: A computer hacker concept can reasonably take a Computer Aptitude Merit and explain in the character history that the character has always been obsessed with computers and illustrate the whys … These are just two examples of how your Caitiff might develop based on her own belief about vampires, other possibilities exist, and the exact combination of Merits and Flaws for your character should be discussed with your Storyteller. Caitiff have no inherent Blood Weaknesses. Merits and Flaws The following Merits and Flaws may only be taken by Nosferatu characters, unless permitted by the Storyteller. Just as the characteristics of your Caitiff will be determined by what she believes is true of vampires, so too will her Disciplines. The most conservative and 'proper,' whether changeling or human, will be more inclined to reject those with this Flaw. Take your favorite fandoms with you and never miss a beat. For Merits specific to a particular Kith, see Kith-Specific Merits. Merits/Flaws. You may take this in conjunction with the Flaw: UnBroken (see the Revised Clanbook), effectively giving you three clan flaws and a very interesting unlife. Everything depends on what your character believes are the characteristics of a vampire, because this belief shapes the magic that makes Kindred what they are. Flaw: (1) Touch of Frost In this case all Disciplines cost the Current Rating x 6 to raise by one, Though they can buy any Discipline outside of … Potence Flaw: (1) Smell of the Grave Flaw) You are well below average height -- four and a half feet tall or less. Merits & Physical . Merits/Flaws Sheets Merits. Merits/Flaws Sheets Flaws Negative traits to give your character more depth and flavor. Instead, these weaknesses are expressed through Merits and Flaws, and will be passed on to your character's childer should she choose to embrace and teach another. Nosferatu-Specific Merits and Flaws Lizard Limbs (1pt Merit) ... Nosferatu Caitiff (1pt Flaw) You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. Physical Merits and Flaws Perfect Balance (1 pt Merit) ... You are likely a clanless Caitiff, for your blood is probably too thin to pass down the distinguishing characteristics of a clan. Most new Caitiff have a grace period of about a week to ten days before their hunger will drive them to the madness of frenzy, half that if they encounter a bleeding person or animal during their nightly explorations. Merits and Flaws: This is so awesome it has its own Page called Merits and Flaws ... Caitiff/Pander/Pander Antitribu, have no Clan Disciplines. Caitiff You may have been embraced through a quirk of fate, an accident that your sire is unaware of having occurred.
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