Despite the name, they have no known relation to Ogres. I have gone back and forth on using a Rat Ogre. Deviate from this recommendation at your own risk. For many painters and collectors of Games Workshop Blood Bowl miniatures this classic Skaven team is one of the nicest of the 2nd Edition. Clear All. In 2494, they won the Blood Bowl Championship against Da Deff Skwadd, giving them wins consecutively twice in Blood Bowl history. If you continue to use the site I will assume that you are happy with it. On defense this makes it easier to protect the sidelines, and on offense you can often blitz someone into position to be pushed off the pitch next turn, with Prehensile Tail making it difficult for them to escape the sideline pin. Was considering getting these extras Blood Bowl Ogre - to beef up the human team against the Orcs Skavenblight Scramblers Rat Ogre Now you can only get the Rat Ogre as a Resin model - more expensive but okay. I might go for Stand Firm if I was fortunate enough to already pick up Block though, as you’d be more likely to be left standing after being blocked and in a position to counter block. A Rat Ogre offers something different to a Skaven team compared to the other players available to them. [ unboxing ] : Armored Rat Ogre by Punga Miniatures - proxy for BloodBowl Skaven team To receive an automatic message when it’s in stock again, just click on the link that you will find under the item title: "Sign up to get notified when this product is back in stock". But as they kicked to Widows (after … Maybe I’ll take Block first and then Tackle then. Their speed is good for a big guy and offer some better though not brilliant armour. Though, block/Pro are the best skills on a rat ogre on doubles. I mainly use him for blitzing and blocking so he is fairly reliable and I am just thinking of the levelling up opportunities with claw if he takes out half the other team. | Download free and paid 3D printable STL files Definitely says something about the Rat Ogre that it took so long for the big dude to get a write-up. Shadowing, at first I took it for a laugh but the amount of surprisingly useful tactical opportunities it presented made me reconsider it. Even with an Assassin’s MV 6 I’ve caught players with it /far/ more often than I would have expected. Files are fine though, I'm sure that it will look good :). Vs a bashy team the only support he needs is for players to remove enemy assists which skaven are easily able to do. if you are even more lucky you might get the 2nd block an have a free corner at the ballcarriere to place an other player. If you want some extra strength and resilience on your team then a Rat Ogre can make a great addition to your team, as long as you can handle their reliability issues. That will let be able to block as often as possible, help manage Wild Animal and also works well with Prehensile Tail. It does admittedly mean you will perhaps have more chances to Block but overall I think Tackle just has that much more use (unless you are in a league without many Dodge players). thx to frenzy that is possbile! While their agility is not wonderful, they are among the "better" of the Big Guys in terms of Agility capability. Thinking of buying Blood Bowl 2016. Ratty Horde, 3 ReRolls | TV1000 Skaven Starting Rosters: To beat back the ogre an enemy must put several players on it. If this item is out of stock, we will have it available again in a few weeks. And that are the players not hunting the rest of the team! SV: Guard, Tackle, Mighty Blow, Stand Firm = 160k. An exploding cage? Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. I agree with the opening up of a gap argument and the Rat Ogre divsco88?? I generally do not start with the rat ogre but get him after 2-3 games depending how things go. He’s not required but then no big guy is (well there are some exceptions). with blitzing option if possible. With Frenzy you can probably push to where you need and that would really be a pain for marking a cage. Break Tackle will keep them more mobile and let you pick your targets. Skaven don’t need a Rat-Ogre to win, the Rat-Ogre can’t be incorporated easily into normal Skaven game-play, you can’t use a Rat-Ogre to counter the opponent’s Big Guy or his ST4 LOS, the Rat-Ogre provides a skilled opponent the chance to rob you of your turns by forced turn-overs. BBTactics uses cookies to ensure that you get the best experience. – A Blood Bowl Board, Templates, Dice and Ball. With a somewhat limited choice of skills most will tend to develop along similar lines eventually. That can make up for their lack of Block and it also combines well with their Frenzy skill. With a somewhat limited choice of skills most will tend to develop along similar lines eventually. so he can hit without blitzing, but to keep his position not critical to your defense of the endzone/ball-carrier. Rat Ogres are gigantic, mutated Skaven. I like the rat Ogre. Certified Shipment with tracking included. Blood Bowl Skaven Rat Ogre, forgeworld model. They are also somewhat limited with their skill access only getting access to strength skills on normal. Even if you give the Rat Ogre Guard, he’s still 20k more than the Storm Vermin. but you have chosen to play an unreliable team! Part of their success in 2493, was due to the introduction of Rat Ogres to the team, after better breeding from Clan Moulder gave the Rat Ogres more of an ability to think and follow directions. Upon advancement, they have access to Strength skills on normal skill rolls, whilst they have access to General, Agility, Passing, and Mutation skills on doubles. The rat ogre is not needed on the offense IMHO, but on defense it will certainly help break into a cage. If there are 2+ players being occupied by the ogre and it’s prehensile tail ability to make ducking out harder, thats a huge win for the team. GMG is publicly supported. That may make you wonder why they are more commonly taken now and the biggest trade off was that they are now much less of a liability. NAF Resurrection Tournaments – The Case For Skill Stacking. Personal note: ... (1987 Skaven C22 Rat Ogre 2) It’s usually Pro, though as you can get mutations Claw seems decent after Block. It is difficult with Rat Ogres only having Strength related skills as their primary option. Despite the name, they have no known relation to Ogres. No development tips after this, because he of course died one game after getting Block. Many coaches say if you aren’t going to take one then you might as well play Wood Elves. I already have block I am leaning towards claw. After trying Skaven both with and without him, I think the Skaven really benefit from having the Rat Ogre on the pitch. A Rat Ogre with the right mutations can be a truely frightening opponent, indeed. Depending on what your preferences are and what you want from them, you may reorder the skills and use them in a slightly different manner depending on what order you take them. Can you give him tackle to make the most of the Prehensile Tail? Against ST4 Opponents he instantly gives them equal strength on attack. Having played and won with Skaven on the board I’ve always fancied having a slightly bigger hitter. After starting off playing without one and trying with one, I’m finding that the Rat Ogre really helps mitigate some of the strength disadvantage Skaven invariably end up having to deal with. – a sense of humour. I have played a Skaven team with and without a Rat Ogre. Skaven society is highly stratified and bound up in complex rituals, but on the Blood Bowl pitch, all barriers drop away as every player gives their all for their teams complete and utter victory. Frenzy is great for pushing players out and that won’t work really well if you knock them over too early. If you want a Rat-Ogre, buy one later one. I find them expensive and unreliable for what they do. I don’t like my ogre to be crowdpushed himself the following turn, that’s why Stand Firm is such a great skill. Like their smaller cousins, they are essentially anthropomorphic rats hyper-evolved by contact with the mysterious substance known as Warpstone. If you do take one though I think they are best used to soak up some damage and keep them hitting the opposition. For doubles as usual for big guys without general skill access is between Block and Pro. In fact, it has become very difficult to persuade them that there is any other purpose to the game once they are on the field, or even when they are just spectating in the stan… The primary use of Stand Firm on a Rat Ogre isn’t so much sideline safety as to keep your Prehensile Tail marking a target, and to avoid being pushed away and left with the usual dilemma of needing to blitz with the Ogre to avoid the full brunt of Wild Animal. Actually I think Tackle is a bad idea on a rat ogre. I want my Big Guy to be able to get hold of the Dodge players…. Stand Firm means they will be in base contact with opponents as often as possible. You could give him Tackle though it requires a double and I think most coaches would prefer to have Block, Pro or a number of other skills before considering Tackle. No Rat Ogre on this team. Stand Firm and Mighty blow and tackle all give him some similar abilities to the Rat Ogre. An agility increase can let them dodge better and even handle the ball, though you don’t really need them to do that. The Skaven Big guy is often absent in Skaven Starting Rosters and for good reason, perhaps even more so thanks to Animal Savagery. Break Tackle is essential for sideline work, as without it you’re easily tied up in a way that doesn’t point out of bounds, and it’s difficult to replicate in another fashion. SPP without anything but casulties to go on seems tricky but I intend to try and get the big fella in for a touchdown or two early on against weaker teams. Blood Bowl - The game of fantasy football. I’ll probably get stuff like Juggernaut and Guard from the easier Strength section earlier though. Den of Imagination has done a fantastic job on this Skaven Blood Bowl team! Definitely going to take Claws, in agreement with RedDevil. Juggernaught. Although Rat Ogres are one of the oldest Big Guy types, having appeared in miniature form at least as early as 2nd edition, they have through all that time been available only to Skaven teams, and are one of the unique assets available to the budding Skaven coach. Skaven are the … Each of the 24 teams in Blood Bowl 2: Legendary Edition is represented by a different race, which has its own strengths, weaknesses, playstyle, and learning curve. Lastly they are fairly expensive compared to the rest of your team, there is a trade off in team value that you may prefer as skills instead. While they lack the horns that make the Minotaurs even more potent in this role, they are still quite a powerful asset when properly utilized. But your opponent don´t need to use Dodge either so tackle doesn´t change anything for pushing out. Skaven is such a mobile team that using him as a roadblock player would be in direct conflict with most playstyles. You can unsubscribe at any time. Homepage of a BB league. Like other big guys they have Loner limiting their ability to reroll and their negative trait is Wild Animal. The rest of the team cannot support him, so his Frenzying AV8 ass will hit the ground hard against any bashy team where his strength would actually be needed. Shadowing in general I think is an underrated skill. this nicely sculpted miniature was part of the spiked rats team by roll jordan and now long oop. I use my rat ogre on defense to blitz people into the crowd or at least to the edge of the pitch. Because of the Wild Animal Skill, they are more reliable when called upon to harm an enemy player, rather than relying upon them as ball carriers. i have never used ratogre in offense, because i play skaven agresively and always prefered faster agile rats for quick TDs in defense i have never putt him in LOS, especially against bashy team, they kick him on the ground easy (i hated black orcs when i was rookie) on the other hand he was always my muscle and my backup in defense as the 15th+ player (never bought him without having bench full of “normal” rats) and skill setup – guard, block, stand firm, juggernaut, break tackle and pro was my favourites but never had a chance to level my ratogre to lvl 7. It is a terrible player but a great passive threat. Compare him to the standard Skavenblight Scramblers team members. If you do get a change to get them next to the opposing ball carrier, then their Prehensile Tail can cause problems that way as well. Also a level 5 Strength Skill only Rat Ogre winds up being 240k. Bred in the pits of the Master Moulders, no two Rat Ogres are the same, yet they share enough similarities to be easily identified. Block and Claw and Tackle probably ain’t happening! Double: Tentacle. There can be up to 16 players on a team; any number of these may be linemen, but there are restrictions on the number of players of non-lineman classes a coach may hire. Claw is fun and all, but Block is the best skill in the game, and should never be underestimated. Hahaha! I find the extra bashiness the giant Rat brings takes a ton of heat off of the rest of your AV 7 team, making your line rats more likely survive and skill up — which is crucial. if this happens you can repeat your move and keep your RO hitting. Movement and armour could also be useful, though a double would perhaps be a better choice. Casualties are your main source of SPPs on a Rat Ogre and Tackle will get you more knock downs, while Tentacles will just keep players next to you. I just rolled my second double on a level 3 rat ogre. When something big and deadly parks near the side the ogre can easily punish that, no re-roll is less scary if all you need is the arrow, if the ogre gets counterpunished.. well thats one round where the gutter runners go blitz free! so you can outnumber them somewhere else, break your hole and let your gutters run for it. I have since sworn off the Rat Ogre entirely. The ogre ranks up super slowly, and it lacks easy access to skills that are required to make it good (block mostly), dont use the ogre as a key player unless you HAVE to. the Ratogre is just walking the same road as the rest of the team … and Big Guy’s generaly tend to be a gambel … so what. Stat increases are a marginal choice, strength can be great for getting three die blocks though some prefer to use the double roll for Block or Pro. Opponents forget about it more often than I’d expected too. Being a Wild Animal he may spend time standing around but still able to tackle and also Tackle will help in blocking those with Dodge so it would be more than just a defensive skill. These rats are running for the end zone! ... Start with a lot of re-rolls and NO Rat-Ogre. On the one hand it gives a player that can break through lines and give your gutter runners the hole to run through, as well as something to counter enemy big guys and Prehensile Taiol to … Not every coach believes that the Rat Ogre is a desirable positional in a new or developed Skaven team, whether it's really worth that much in … Thoughts (double 4). So the Ratogre has a 2 dice to pull him to one side and the blitzer (hopefully with guard too) pushes the last opponent in basecontaced away. I know that against physical teams I’d rather have more Linerats with Fend to take the blows and stymie them than 1 Rat Ogre who can be ignored. BB54: Solving Blood Bowl’s Turn Structure Problems? As for skills, juggernaut is a pretty good one for when you want to crowdsurf somebody like a dwarf (though obviously less good for your chances of getting SPP via hurting people) which frees up your options on … They also have 5/6 chance of having greater strength. https://bbowl.fandom.com/wiki/Rat_Ogres?oldid=3935. It's pretty easy to find a decent Rat Ogre replacement, though. Maybe using him to blitz and marking free players with my other guys? maximizes his strength I think. The trailer also shows the series' signature "Big Guys" on each team are back, including a Troll and a Skaven Rat-Ogre. Tentacles can be useful though Block and or Pro are probably going to be higher up in priority for most people when rolling doubles. I´m allways tempted to take Claws with a Double. Rat Ogre Rat Ogre is a good line vs most teams. The advantage I see in choosing Tackle is that it helps you when hitting those Dodge players. #2 Jervis Johnson (Blood Bowl, Death Zone, No Stars, Big Guys and Allies) Rat Ogre. Glart is a fantastic model, and the Skaven booster is all great. Thanks for your input, I think the Rat Ogre is probably the single biggest Big Guy that coaches are split about being worth taking or not. Especialy the both throwers. We’re looking at 200k for better attacking ability and a target not many other people want to attack (unless they also have Guard and Dauntless players next to him). I tend to make loose cages when playing the Skaven. When driven by Moulder’s Packmasters, Rat Ogres are effective weapons of war. Then later you can get Stand Firm on a single roll which has good sinergy with both P. Tail and Tentacles. On a double, it really depends on the teamsetup and my opponents. Like their smaller cousins, they are essentially anthropomorphic rats hyper-evolved by contact with the mysterious substance known as Warpstone. Jes Goodwin sculpted this team and it was released July 1988. And against any agile team, they dodge away from him and his Wild Animal messes up any attempts to reposition…. When I have fielded one it seems to sit in an open space for 90% of the game rolling 1-3 on the Wild Animal dice roll wasting actions. I was thinking Tackle and then Block with Claws afterwards as options for the double roll. The trick is to endeavor to keep him next to opponents (except when kicking off against Bashey teams!) The main problem (obviously) that I have is dealing with Wild Animal and Loner, but careful play can mitigate those to a large extent. Some unexperienced noob thoughts on the big guy…. The champs were heavily favorites against the Divine Rats, but to equal the difference two mercenary line rats and a Blood Bowl Babe had been induced before the match, so the rats could field 14 players. Play-wise, I think Frenzy is a great threat to have, and Skaven do an outstanding job of capitalizing on opponents that slip up and get crowd surfed. Homepage of a BB league. In an open setting I`d take Block every time, in a closed league with fix opponents I like him to kill people, so it’s Claw on a double combined with Piling On. English (US) Español; Français (France) I love the idea of Shadowing, that sounds hilarious and awesome. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. and [u]allway[/u] have to take chances! Of course there is side step, stand firm and fend to worry about but a fair number of teams play without that on many players. My first skill for him is either Break tackle or Juggernaut, depending on the league or the skill roll naturaly. I just don't know what to make of the FW stuff. After playing pretty deep into a league with him I feel that he becomes less and less useful the better your other players become. in my eyes its best use is of an roadblock. I’m also a fan of claw, and I tend to lean towards it even more if I already have Juggernaut, but it’s really hard to not take block. Basically, any pose where a large player is on one leg looks stupid. Rat Ogre on the roster! If you change the skillplan a bit, you can even Team him up wit a blitzer and be an even bigger thread. Hi folks, started a new skaven team and had some quite good matches. One way to help negate though is to give them Juggernaut and try to blitz with them. Come see the biggest nastiest dirtiest rat to hit the pitch. The latest rules have seen their agility go down and their price go up. Heck skaven are also great at getting players into possition to support his second hit on frenzy thanks to their high movement. The game has become very popular in all fields of Skaven life - the Skaven loving any opportunity for mindless violence. If you need to blitz a corner, a carrier, to make a path, do it with the usual Gutter + Stormvermin combo, leave the ogre in the thick of it where it can force as many dodge rolls as possible! Take your favorite fandoms with you and never miss a beat. Blood Bowl 2; How does a fresh Skaven team handle a fresh Orc team on defense? SHIPPING COSTS: depending on the item weight. Personally I’d swap Stand Firm and Break Tackle. I’ve tried Skaven both with and without, and I must say that I prefer to run my team without him. So instead of being right next to the ball carrier they are one to two spaces away. Apart from that, Block simply makes more sense. And yeah, the Rat Ogre isn’t as good as /three skilled linemen/ — then again, he only takes up one spot on your roster! My level choices for Ogres: Regular: Guard. Imagine you have him sandwiched between 2 Linerats with Dauntless. I would never take Tackle on a Frenzy player. He has Prehensile tail making dodges away from him a bit less sure (much like the Krox but unlike the krox he doesn’t lose his tackle zones if he fails his trait). The downsides to them though as usually mainly their reliability. You might even get the chance to blitz a corner of the cage with him. The best way to make use of the high strength is to keep them hitting the opposition. The trick is to block or blitz with them giving you +2 to the wild animal roll so you only fail on a 1. i think that this rat ogre could benifit from shadowing given his better MV then most big guys. I’d be tempted to skip all stat increases and take skills instead, doing that will also increase their value by less than the stat would. Here’s Clan Moulder’s latest addition to the Blood Bowl Skaven team – the mighty (and mutated) Rat Ogre.. He’s a BIG one. It bodes well with Wild Animal, and along whit Prehensive Tail, may directly deter coaches from dodging away with AG3-ST3 pieces (the most common ones in the game). and most bashteam will try to take him out and need something like 3 players for the job. .. even surroundet you can chose the weak spot an drag yourself out. Vs Agile teams he’s no worse then most big guys and better then alot of them. Although Rat Ogres are one of the oldest Big Guy types, having appeared in miniature form at least as early as 2nd edition, … Cheers! But on the listing on the store it states that I can find the rules and stats in Death Zone Season 1. You can unsubscribe at any time. The best use that I could see for mine was as a formation-breaker. As might be expected of giant Skaven, Rat Ogres are the fastest Big Guys in Bloodbowl. Rat Ogres begin the game with theLoner, Frenzy, Mighty Blow, Prehensile Tail, and Wild Animal Skills. How many doubles are you expecting on this Rat Ogre? A Shadowing Rat Ogre is pretty damn funny. I have had some good experience with: Two heads, for breaking into cages on a 3+ with break tackle. Against the stronger teams you have to be careful of getting him in over his head and knocked down, and maybe use him as more of a cautious roadblock to make it harder for them to plow straight into you. Front line strength. Blood Bowl - The game of fantasy football. With Break Tackle, +MV, and Block he would smash into cages, knock away whoever was marking my ball carrier, and crowd push whoever was stupid enough to stick by the sidelines. Development High player turnover is a fact of life for Skaven coaches; skills that can extend the life of a player are important - Block, Foul Appearance, Spikes (not a popular skill, but good on special players) … Players can expect the solo campaign, player customization and team customization, as well as being able to trade players with others. If you get a mutation on him then he can have Tentacle which is a nightmare for Agile teams to deal with. Then you have the stupid pose on the Rat Ogre, or Zug doing a knees-up. Crowdsurf opportunistically. Ben brings the Vermin-Tide to face the Tizka Rampagers in an Exhibition game of Blood Bowl! Teams. But what will more often happen against a bashy team is all of your players based, and you being forced to make a bunch of AG3 dodges or bad blocks to get your players free, or making the choice to leave them based and risk getting your whole team murdered the next turn. A rat ogre has the reasonable MA and frenzy which is a wasted skill if you're planning to have him sat their tying people down and soaking up punches. The Rat Ogre is a debatable inclusion in the skaven team at any point, let alone team creation. It's also safe to assume most features from Blood Bowl II will carry over. – One Rat Ogre per player (you can use other Big Guys as substitute Rat Ogres, as above, but every figure counts as having the stats and skills of the Skaven Team Rat Ogre). Rat Ogre; My Account; My Cart; Checkout; Log In; You have no items in your shopping cart. Rat Ogres under older rules were not often taken and most Skaven teams would usually not have one. "Not truly Skaven, the Rat Ogres, but they are aberrations nonetheless. I prefer to have reliable team members on the pitch and not one that will mess up a blitz by rolling a 1-3. Inspired by Blood Bowl's Skaven fraction. The biggest decision perhaps to make is whether or not to take one on the team at all and would you rather have extra skills spread around the rest of your team at the comparable team value. (6 Wins, 1 Even) At the moment my team looks like this: Gutter Runner1: Wrestle, Dodge, Side Step Gutter Runner2: Wrestle, Dodge Gutter Runner3: Block, Dodge Gutter Runner4: Block, Dodge Vermins no extra skills yet (but one needs only 1 SPP) Thrower with Accurate Linerat with Kick At the moment I … Their main draw is that they are very strong adding some hitting power to an otherwise low to average strength team. I have seen but one in my travels and it is a memory that I hide even from myself. a marking spezialist if possible. if you’re playing against an agile Team you can use him for direkt marking … but for Bash-Teams he should always seek the way out of it! As negative traits go though Wild Animal isn’t a bad one as long as they don’t end up isolated and you need them to move. Look what GW just pulled the covers off of:. Sure Block is allways a good choice for a Big Guy but I with Claws, MB and Frenzy you really have a killer there. Rat Ogres also have some useful skills, Frenzy and Mighty Blow help with the blocking game and Prehensile Tail helps them tie players up giving them more hitting opportunities. Their agility is also below average though they aren’t likely to be anywhere near the top of your list for ball handling duty. Homepage of a BB league. A 160k Value Stormvermin is more reliable and useful than a 160k Rat Ogre. A 50/50 chance to pass a dice roll to get them to do anything is just to silly. I now always start my teams with one, as they’re difficult to level up and suffer if they get too far behind their opposition’s skill level. He provides strength to a team which has none. Stand firm. And if he does need help in the strength department Skaven have that covered to with stormvermin getting guard easily. That’s 3 level 2 Linerats. Stand Firm on the other hand can typically be compensated for by sticking a player on the weak point directly inwards from your sideline Rat Ogre, or by simply using extra movement to reposition after crowd surfing. I haven't printed this model yet. so this team is free again and there is just the option to surround (or even blitz) him and or his mate again. I would hardly say he sucks or is useless. I´m one of those who love the big bad rat. Then there is an St5 prehesil tail beast standing next to the ball. Blood Bowl - The game of fantasy football. games workshop - bloodbowl skaven rat ogre star player part painted, complete figure. I also think you are substantially underselling the Rat Ogre’s ST 5. Skaven Rat Ogre Overview: If you want some extra strength and resilience on your team then a Rat Ogre can make a great addition to your team, as long as you can handle their reliability issues. By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. I’d consider it over pro, though. Comments on Skaven Starting Rosters. And I can see how that might actually pair decently with Prehensile Tail…. Set in the middle he can surf anyone stupid enough to go near the sideline so that effectively only leaves me with 11 Squares of pitch that I need to concentrate on. You need to remember, that with block you get more successful blocks, in addition to making you safer from other big guys (remember AV8). The riskiness of Wild animal and loner, and lack of block, means that you cannot use him for playmaking. The core to any Skaven team is getting 3 Gutter Runners, 2 Blitzers and 3 re-rolls - what you fill the rest with is largely a matter of personal preference.
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